The Fallout Shelter Paintball

Tournament Rules

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Please read the following rules for tournament play.

The definition of a trigger is the moveable lever or button that comes in contact with the finger. The contacts of a switch are not a trigger. A trigger pull requires an exertion of force by the finger on the trigger and a release of force by the finger on the trigger during every firing cycle. Markers may fire at any rate of fire, and may shoot any number of paintballs, provided that it fires in semi auto or pump mode only, which means that no more than one paintball is discharged during each firing cycle.

No bounce triggers, ramping and so on.....

All markers are subject to inspection at any time during and after the Tournament, provided that the markers are taken for inspection prior to such tournament's completion, and the team of any player found to be using a marker in violation of this rule shall have all points amassed up to the point of such discovery removed, and such team will no longer be allowed to continue to participate in the tournament. Please do not play with illegal triggers, as the penalties are not worth it. Make sure your markers are legal.

Goggles:

  1. All Goggles must be approved for paintball
  2. Goggles must have full face protection
  3. Goggles can not be altered from the manufactures original form
  4. Goggles must have ear protection from the manufacturer

Accessories:

  1. No tools or parts which could change velocity allowed on the field.
  2. No radios, communication, signaling, or listening devices.

Inspections:

  1. Each player must submit themselves and their equipment for inspection whenever requested by an referee, if the player fails an inspection prior to a game they will be allowed to correct the situation if time permits.

Rulings on Equipment:

  1. All rules are subject to modification by the ultimate judge and the tournament promoters on the grounds of safety or fair play.

Chronographing:

  1. The velocity limit is 300 Feet Per Second.
  2. Players are responsible for pre game chronographing.
  3. All markers are subject to chronographing during, and after a game.

During Games:

  1. If a player at any time feels their marker is shooting hot they may inform a referee and eliminate themselves from the game with no further penalty if the referee determines they have not been previously eliminated or has just eliminated an opposing player.

Post Game:

  1. After the game all players from both teams will be chronographed.
  2. Each player will be allowed 3 clearing shots away from the chronograph, once 1 shot has been fired over the chronograph that shot along with the next 2 shots will be averaged, this average shall not to exceed 300 FPS.
  3. If this average exceeds 300 FPS but is not over 310 FPS that player will incur a 10 point penalty .
  4. If the average is above 310 FPS the player will incur a 10 point penalty plus 2 points for each FPS above 310 not to exceed 40 points.

Rosters

  1. A three-player team may have up to five (5) players on its roster, but can field a maximum of 3 players in any one game.
  2. No player may appear on more than one three-player team roster.
  3. Team rosters will be accepted only after Entry fee has been paid in full.

Field Setup

  1. All boundaries and flag stations will be clearly marked

Referees 

  1. Decisions by the referees are final, and arguing with a referee or any unsportsmanlike conduct will result in a penalty.

Appeals

  1. At the end of a game any complaint should be brought to the attention of the head referee on the field by the team captain.

Game Play

  1. Start of Game
  2. Once both teams have been placed at their flag stations, the referees will simultaneously issue a signal to start the game. Should any team not receive the signal a false start will be declared and the game restarted.
  3. Should any player start prior to the signal that player will be eliminated.
  4. Games will not be delayed for late players or equipment malfunctions.

Boundaries

  1. Should any part of a players body or equipment break the plane of the boundary, at the referees discretion, they will be eliminated.
  2. No player shall intentionally shoot across a boundary.
  3. No player may alter a boundary line. Unintentional brushing of the netting line will not be penalized.

Elimination’s

  1. Each player is required to check themselves immediately to see if they are marked, this must be done before they continue any aggressive activity. Any player who fails to check themselves for marks and continues aggressive play will be penalized. Aggressive play includes but is not limited to shooting or charging a position. It is the players responsibility to check themselves.
  2. Before they call themselves out a player may seek reasonable cover in the immediate area to check themselves, or ask a referee or another player to check them. As long as this is done promptly and no aggressive actions have been taken no penalties will be applied. However if a player continues to play while marked, penalties will be imposed.
  3. Players may never conceal, hide or remove a paint mark.
  4. A player is eliminated from the game for:
    1. Receiving a direct hit or accumulation of hits that leave a mark a Quarter size or larger.
    2. Violating a boundary.
    3. Signifies they are eliminated either verbally or visually, whether marked or not.
    4. For an on field chronograph violation.
    5. If they are not touching the flag station with the barrel of their marker at the start of the game.
    6. If they remove their goggles without permission and direct supervision of a referee.
    7. Removing their armband.
    8. If they are ordered off the field by a referee.
  5. It is a players responsibility to notify a referee and received their acknowledgment if they are marked other than by a shot such as kneeling on a paintball, cleaning a marker, leaning on a paint stained object, etc. It will be up to the referee to remove these marks if he concurs that it is an accidental marking.
  6. If a player fails to notify a referee of an accidental marking they are subject to elimination by any referee who later discovers a mark.

Procedures for eliminated players:

  1. Immediately upon determining they are marked an eliminated player must signify their elimination by shouting "I’m Hit" or "I’m Out" and raising one hand above their head. They must then leave the field and not interfere with live play.  
  2. Once a player signals their elimination whether marked or not they are eliminated.
  3. Eliminated players may not: discharge their markers, turn off their marker, bleed of their power source, or remove their power source without the consent of a referee.
  4. Eliminated players can not communicate with any other player or spectator.
  5. Eliminated players may not pass equipment or supplies to a teammate.

Paintchecks

  1. Players are subject to elimination during paintchecks unless a referee has called him neutral. It is the referee’s responsibility to call a player neutral if he can not adequately check the player for paint without exposing them to opposing players. A player may request a neutral paintcheck from a referee but it is the referee’s decision as to whether it is necessary.
  2. Neutral Paintchecks:
    1. For a player to be neutral a referee must call out to all players in the vicinity that this player is "Neutral", indicating which player he is referring to. At this point that player may not be marked or moved upon by any opposing player until the referee has moved away from the player and has declared them either eliminated or clean.
  3. Mutual Elimination’s:
    1. If 2 or more players are marked at close to the same time, it is up to the referee to determine which players were marked in which order and eliminate them accordingly.

Flag Carrier

  1. The flag carrier must carry the flag at all times in plain view. They can not use the flag as a shield or intentionally discard the flag.
  2. If a flag carrier is eliminated, they must place the flag in plain view, if there is no place to hang the flag in close proximity to where they were eliminated then the player is required to hold the flag at arms length until relieved by a referee.

Flag Hang

  1. The flag hang will be awarded to the first team to touch the flag to the opposing teams flag station.
  2. This player will be checked for marks and will be eliminated with no flag hang if marked or the game will end if they are clean.

Game End

  1. The game will end when: The flag is successfully hung, or time runs out as signaled by the referee.
  2. All firing will cease immediately when the game end signal is sounded.

Miscellaneous Rules

  1. No climbing of barricades or structures.
  2. No physical contact.
  3. No altering of terrain or structures.
  4. No discarding of any items during a game except empty loaders.
  5. Players may not deliberately use a referee or moveable object as a shield.
  6. Players may not disassemble their markers without the permission of a referee.

Game Points

  1. 40 points for a flag hang
  2. 30 points for a flag pull
  3. 5 points per player eliminated.
  4. 5 point will be deducted for each player eliminated on a players team
  5. Most possible points in a game is 100 points, for a maxxed out win. 

Tie-breakers

  1. Divisional score ties shall be broken by making the following calculations, in descending order. Individual games that end in a tie will not be broken.
  2. Head to Head game scores.
  3. Fewest total penalties.
  4. Most wins based on final point total.
  5. Least points given up to opponents.
  6. Least team members eliminated.
  7. Should teams remain tied after all tie breaking calculations a tie-breaking game will be played.

contact: Ziggy @ 897-5376